Competitive Brawl Bans Explained: Why Yuriko, Spider-Man 2099 and Light-Paws Were Hit

Wizards banned three Competitive Brawl commanders on October 12 without publishing a win rate. What each one does from the command zone, and the nine cards now back in the 99.

Aymeric Lamontagne

On October 12, Wizards changed one format and left every other alone. Competitive Brawl — MTG Arena’s ranked Brawl format, 100 cards against one opponent at 25 life, live since June 23 — lost three commanders: Yuriko, the Tiger's Shadow, Spider-Man 2099 and Light-Paws, Emperor's Voice are now banned as commanders. In the same update, the nine cards that had been banned outright since the format launched became banned only as commanders, which puts them back in the 99, and the digital-only Nashi, Illusion Gadgeteer lost flash. Brawl itself had no changes, and neither did any other format.

Here is the honest headline: Wizards gave one reason for all three bans, and no number. The announcement says some commanders’ win rates had become high enough to be a problem, and stops there — no win rate, no play rate, no data window. Two months earlier, on August 10, the same announcement series said no single commander made up more than one percent of the Competitive Brawl metagame. So we cannot tell you how far above the pack these three were. What we can do is read the cards, and they are unusually candid about what the command zone does for them.

This piece covers what changed, what “banned as a commander” actually takes away, what each of the three does from the command zone, the nine cards back in the 99 and which colours gain them, where the three decks can go now, what the paper market made of it (nothing), and whether Manamancer can check a Competitive Brawl deck. It cannot, and we say exactly where the gap is.

We are seeing some commanders emerge with win rates high enough to make them problematic.

Jay Parker, Banned and Restricted Announcement, October 12, 2026

What changed on October 12

Thirteen lines, all in one format:

CardBefore October 12Since October 12
Yuriko, the Tiger's ShadowLegalBanned as a commander
Spider-Man 2099LegalBanned as a commander
Light-Paws, Emperor's VoiceLegalBanned as a commander
Ajani, Nacatl Pariah, Nadu, Winged Wisdom, Oko, Thief of Crowns, Old Stickfingers, Ragavan, Nimble Pilferer, Rusko, Clockmaker, Tamiyo, Inquisitive Student, Wrenn and Six, Tajic, Legion's ValorBannedBanned only as a commander — legal in the 99
Nashi, Illusion GadgeteerLegal, with flashLegal, flash removed

The changes took effect the same day. Arena’s own announcement adds two details the banned-list post does not: players get up to one wildcard for each of the three newly banned commanders in their collection, and Nashi’s change reverts an earlier rebalance that had given the card flash. Nashi exists only on Arena, which is what lets Wizards edit its text at all, and the announcement says not to expect that kind of change often. The next banned and restricted announcement is November 30.

What “banned as a commander” takes away

A card banned as a commander cannot start the game in your command zone. It can still be one of the other 99. Wizards says it now has the technology to enforce that split, and that it is applying it to every card banned for being too strong as a commander — which is why the nine older bans moved on the same day the three new ones arrived.

The difference is the whole format. A commander is in every game you will ever play: you start with it, and when it dies you cast it again. A card in the 99 is one card in 99. The chance it is in your opening seven is 7 in 99, about 7%, and by your fourth turn you have seen 10 or 11 of those 99 cards — roughly one game in ten.

Wizards’ own research for the format found the same thing from the other side. When it introduced Competitive Brawl in June, it reported that across its test events, cards in the 99 moved win rates less than commanders did, because however strong a card is, you still have to draw it — by its numbers, Mana Drain wins less often than Noble Hierarch. A commander-only ban is that finding turned into policy: take away the guarantee, leave the card.

Why these three

Wizards did not say what made each of them too strong; it said the win rates were. So what follows is a reading of the cards, not Wizards’ explanation. But the three have one thing in common that the card text makes plain: each one puts its engine on the battlefield for two mana, from a zone your opponent cannot touch, in every game.

Yuriko, the Tiger's Shadow never has to be cast. Its commander ninjutsu, {U}{B}, swaps an unblocked attacker for Yuriko straight out of the command zone, tapped and attacking — and because that is not casting, the commander tax never applies, however many times Yuriko dies. After that, every Ninja you control that deals combat damage reveals your top card, puts it into your hand and makes your opponent lose life equal to its mana value. The plan writes itself: a cheap evasive creature on turn one, Yuriko on turn two, and a card plus a slice of life total on every hit after that. At 25 starting life, one revealed five-drop is a fifth of it.

Spider-Man 2099 is two mana for a 2/3 with double strike and vigilance that you cannot cast during your first three turns. His end-step trigger deals damage equal to his power to any target if, that turn, you played a land or cast a spell from anywhere other than your hand — and casting him from the command zone is exactly that. So as a commander he is a guaranteed turn-four play that switches on his own trigger: two damage to any target the turn he lands, enough for most two-toughness creatures, then four damage per unblocked attack from the next turn. Every time he dies and comes back from the command zone, the trigger is on again, and anything that pumps his power can count three times — twice in combat, once at the end step.

Light-Paws, Emperor's Voice turns every Aura into two. Whenever an Aura you cast enters, Light-Paws can search your library for another Aura with equal or lower mana value and a different name and put it onto the battlefield attached to itself. From the command zone that is a two-mana white engine available every game: Light-Paws on turn two, a cheap Aura and a free one on turn three, and a one-creature deck that keeps upgrading its only threat. Its weakness is the obvious one — the fetched Auras all sit on one creature, so a single removal spell takes the lot — and the command zone is what softens it, because Light-Paws comes back even when the Auras do not.

Read together, the three are not one kind of deck: a combat-damage Ninja deck, a blue-red clock and an Aura voltron. That fits what Wizards said — three commanders whose results stood out, not one strategy. The common thread is the price and the guarantee, and a commander-only ban removes exactly the guarantee.

The three new commander-only bans

  • Yuriko, the Tiger's Shadow — Commander ninjutsu {U}{B} from the command zone, never taxed. Every connecting Ninja draws a card and drains its mana value.
  • Spider-Man 2099 — Castable from turn four. The command-zone cast satisfies his own end-step trigger: damage equal to his power, to any target.
  • Light-Paws, Emperor's Voice — Every Aura you cast fetches a second, cheaper-or-equal one from the library, attached to Light-Paws.

Nine cards back in the 99

The other half of the update is the generous half. The nine cards below were banned outright on Competitive Brawl’s launch list in June. Since October 12 they are banned only as commanders, so they are legal in the 99 of any deck whose commander covers their colour identity — and two of them need more colours than their front face suggests.

CardColour identity it needsWhat it does in a 99
Oko, Thief of CrownsGreen and blueThree-mana planeswalker; +1 turns their best artifact or creature into a vanilla 3/3 Elk
Nadu, Winged WisdomGreen and blueWhen one of your creatures becomes a target, you get your top card — a land onto the battlefield, anything else into your hand — up to twice a turn per creature
Tamiyo, Inquisitive StudentBlue and green — its planeswalker side is green-blueOne-mana flier that makes a Clue each attack and flips into a planeswalker on your third draw in a turn
Ragavan, Nimble PilfererRedOne mana; each hit makes a Treasure and exiles their top card for you to cast
Wrenn and SixRed and greenTwo-mana planeswalker; −1 deals one damage, +1 returns a land from your graveyard
Ajani, Nacatl PariahWhite and red — its planeswalker side is red-whiteTwo bodies for two mana; flips into a planeswalker when another Cat dies
Tajic, Legion's ValorRed and whiteArena-only; indestructible, haste, grows every combat and conjures an attacker from its spellbook
Rusko, ClockmakerBlue and blackConjures a Midnight Clock onto the battlefield; every noncreature spell you cast drains one and ticks the Clock
Old StickfingersBlack and greenX spell that mills creatures as you cast it; its power and toughness count the creature cards in your graveyard

The colour identities are the ones our index records, and they decide who gains the most. A blue-red-green commander can now run five of the nine — Oko, Nadu, Tamiyo, Ragavan and Wrenn and Six. A red-white one gains Ajani, Tajic and Ragavan. A mono-white deck gains nothing, because Ajani’s planeswalker side is red.

What none of this tells you is how much any of them matters from the 99. By Wizards’ own reasoning, less than it did from the command zone — that is the premise of the change — and nobody has published a number since.

Where the three decks go now

First, the decks are not dead everywhere. The bans are Competitive Brawl’s alone: Brawl’s banned list — the casual queue — names none of the three, and our index marks all three legal there. Spider-Man 2099 is legal in Standard Brawl as well. If what you liked was the deck rather than the ladder, it still has a queue.

In Competitive Brawl, each card moves into the 99 and the deck needs a new commander. We asked our index, as imported on October 26, for legendary cards with an Arena printing, legal as Competitive Brawl commanders, that pursue the same plan: Ninjas in blue and black, Auras in white. Below are six of its answers, picked because each has exactly the old commander’s colour identity, so every card in the old deck stays legal under it. None of them is the card it replaces — that is the point of the ban — and none has a published win rate, so read this as a list of shells, not a ranking.

Spider-Man 2099 is the hard one, because his engine was the command-zone cast itself. In the 99 of a blue-red deck he is still a two-mana double striker; he just has to be drawn, and his end-step trigger now depends on the rest of the deck playing cards from somewhere other than your hand.

Same plan, legal commander

  • Satoru Umezawa — Three mana. Every creature card in your hand has ninjutsu {2}{U}{B} — Yuriko included — and the first ninjutsu each turn looks at three cards and keeps one.
  • Satoru, the Infiltrator — Two mana, menace. Ninjutsu puts a creature onto the battlefield without casting it, and that draws Satoru a card.
  • Kaito, Bane of Nightmares — A planeswalker commander and a 3/4 hexproof Ninja on your turn — but its ninjutsu works only from your hand, so from the command zone you cast it for four.
  • Sram, Senior Edificer — Two mana. Draws a card for every Aura, Equipment or Vehicle spell you cast: card flow where Light-Paws gave you a second Aura.
  • Pearl-Ear, Imperial Advisor — Three mana, lifelink. Enchantment spells cost {1} less for each Aura you control, and an Aura cast on your modified permanent draws a card.
  • Danitha Capashen, Paragon — Three mana: first strike, vigilance, lifelink, and your Aura and Equipment spells cost {1} less.

The paper market did not notice

Competitive Brawl is an Arena format, so a ban there changes nothing you can do with a paper card — and the paper prices behaved accordingly. Our archive has no reading for October 12 itself, so this is the last day before against the first day after, for the printing named, with its last day, October 26, for scale:

Card (printing)October 11October 13October 26
Spider-Man 2099 (Marvel’s Spider-Man #150)$0.53$0.55$0.49
Yuriko, the Tiger's Shadow (Commander Masters #364)$3.33$3.33$3.24
Light-Paws, Emperor's Voice (Kamigawa: Neon Dynasty #25)$1.41$1.42$1.69

A two-cent move is not a reaction. Light-Paws did have a real slide — $3.00 on September 1, $1.41 on October 11 — but it happened in the six weeks before the announcement, so whatever drove it, it was not this.

Can Manamancer check a Competitive Brawl deck?

No, and it matters which way the gap runs. Manamancer’s deck builder has Brawl and Standard Brawl; its Brawl is Arena’s casual Brawl, and the legality check follows that format’s banned list. Competitive Brawl is not one of our fourteen formats.

The two lists disagree in both directions. Brawl bans Mana Drain, Force of Will and Strip Mine, which Competitive Brawl allows in the 99. And Brawl allows Yuriko, Spider-Man 2099 and Light-Paws as commanders, along with seven of the nine cards above — only Nadu and Oko are banned in Brawl. So a deck our Brawl check calls legal can be illegal in Competitive Brawl, and a legal Competitive Brawl deck can fail our Brawl check. If you build for the ranked queue, check your commander against the twelve names in the table at the top of this piece yourself.

Read how Manamancer checks format legality — What the Brawl and Standard Brawl checks cover, and what they do not.

My take

One question, for the players the update was generous to. If your commander’s colours cover any of the nine, which one goes into the 99 first?

Which of the nine returning cards goes into a Competitive Brawl 99 first?

  • Oko, Thief of Crowns
  • Ragavan, Nimble Pilferer
  • Wrenn and Six
  • Nadu, Winged Wisdom
  • Tamiyo, Inquisitive Student
  • One of the other four

The next banned and restricted update is November 30. Until then, every card above opens in the card detail view, and the October update is a useful reminder of the format’s one rule of thumb: in Competitive Brawl, Wizards polices the commander and mostly leaves the 99 alone. May your opening seven hold the card you used to keep in the command zone.